June 8, 2020 | coding ai ai-rl iot

Autonomously Landing a Lunar Lander with an Xbox Controller Robotic Arm - Part 2

In Part 1 I explained you how you can create a Robot Arm that can be mounted on an Xbox controller. In OpenAI Lunar Lander I then continued to see how we are able to train a lunar lander environment to land a lunar lander all by itself with a continuous action space.

June 7, 2020 | coding ai ai-rl iot

Training the Continuous Lunar Lander with Reinforcement Learning, RLLib and PPO

For an upcoming blog post, I would like to have a robotic arm to land a Lunar Lander autonomously. In Part 1 I explained how we can build such a robotic arm already, but now we need to be able to go deeper into how we are able to train an environment in a simulation environment (before deploying it on a physical device).

May 30, 2020 | coding ai ai-rl iot

Autonomously Landing a Lunar Lander with an Xbox Controller Robotic Arm - Part 1

Creating an Xbox Robot Arm is something that I've been wanting to do ever since I saw the post by Kevin Drouglazet who was able to utilize an Xbox Controller with an arm he created and was so friendly to publish the design files for (I am definitely not a hardware designer 😅) - thanks for that Kevin!

May 24, 2020 | coding iot

Digital Twins - Creating an Open-Source Platform

In a previous blog post I introduced the concept of creating a Digital Twin representation utilizing Dapr's Virtual Actors. Now, this was a theoretical post on how feasible this could be. Of course anything theoretical should also be put in practice, which is what I have been doing this weekend 😉.

Xavier Geerinck © 2020

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